Time to be Juno.
A basketball game in the yard, a new drum rhythm and one small thing to mend at her workbench.

Give Juno a puzzle and her ideas start racing. She loves making things work, especially when her invention can help someone.
Juno repaired a broken music box at Harbour House. Later, Felix gave her a workbench and asked her to teach him how she had done it.
Read Juno’s origin comic ↗Mechanical puzzles, Drumming, Repairing discarded toys.
A yellow-and-cobalt craft with two ducted fans, precise rescue arms and a sturdy basket for helping people down safely.
What she’s learning: Pause, listen and test the idea.
Every rescue starts with a person.
These are a few of her favourite things.
A basketball game in the yard, a new drum rhythm and one small thing to mend at her workbench.
She taps a little rhythm with her pencils when a tricky idea needs time to grow.
Something she keeps: The little bird music box she repaired at Harbour House.
“Little fixes. Big ideas.”
A friendship, a family and lots of practice.
A music box stopped playing at Harbour House. Juno looked closely and spotted one tiny gear out of place.
At Skylock House, Felix made room at his workbench. Juno brought her music box, and he asked her to show him how it worked.
Bigger machines took many small tries. With Felix, she learnt to check, test and lift gently. Bumble's first passenger was a crate!
Now Juno uses Bumble to lift people to safety. She listens to her team and keeps every movement steady.
30 secondsJuno and Bumble bring a waiting father and daughter down from a stopped Ferris wheel to the plaza below.
30 secondsJuno makes a very big entrance, then helps a child solve 7 ÷ 2 with little steps and equal shares.
30 secondsJuno and Bumble bring a grandmother and boy out of a damaged library, with a small helping hand along the way.